As an ethnographer, I enter into communities, learn their customs, beliefs, and practices, then report back to the academy to share what I have discovered. In this presentation, I wish to do the opposite, presenting to the Wikipedian community an ethnography of academics as they relate to Wikipedia.
The vast worlds of MMORPGs seem close to postmodern theories of identity, as a player is able to radically constitute their on-line self at will. Despite this, these virtual gaming communities should not be seen as safe spaces in which a subject can realize their true (or ideal) self.