An investigation into the community formed by small number of Wikipedia contributors who care enough to decide how, at some level, Wikipedia is run. The work discusses identity, communication, and organizational hierarchy in this subculture.
My thesis studied the legal culture of Wikipedia to examine the law through stories and histories, giving the reader a sense of not only what the Wikipedian legal system is, but also what fundamental assumptions the community makes in utilizing such a system.
The vast worlds of MMORPGs seem close to postmodern theories of identity, as a player is able to radically constitute their on-line self at will. Despite this, these virtual gaming communities should not be seen as safe spaces in which a subject can realize their true (or ideal) self.
Corporate adoption of open source software should not be viewed as antithetical to capitalism; rather, it is an example of corporations co-opting Communism to become more capitalist.