The vast worlds of MMORPGs seem close to postmodern theories of identity, as a player is able to radically constitute their on-line self at will. Despite this, these virtual gaming communities should not be seen as safe spaces in which a subject can realize their true (or ideal) self.
Embracing Trobriand cricket as an instance in which domineering cultural empires were repelled is a flawed concept which masks the very forms of domination that it attempts to criticize.