'virtual reality' Tag

  • Response: Me++: The Cyborg Self and the Networked City by William Mitchell

    January 29, 2007

    In his book Me++: The Cyborg Self and the Networked City, William Mitchell describes how information technology – specifically digital, wireless networks which are accessed primarily through portable devices – fundamentally changes how we interact with others. More than anything else, “[c]onnectivity had become the defining characteristic of our twenty-first-century urban condition” (11). For Mitchell, [...]

  • Notions of Identity Liberation in Virtual Gaming Communities

    May 5, 2006

    The vast worlds of MMORPGs seem close to postmodern theories of identity, as a player is able to radically constitute their on-line self at will. Despite this, these virtual gaming communities should not be seen as safe spaces in which a subject can realize their true (or ideal) self.

 
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