'virtual' Tag

  • There Is No Cabal: An Investigation into Wikipedia’s Legal Subculture

    May 31, 2007

    An investigation into the community formed by small number of Wikipedia contributors who care enough to decide how, at some level, Wikipedia is run. The work discusses identity, communication, and organizational hierarchy in this subculture.

  • Response: Neuromancer by William Gibson

    March 23, 2007

    William Gibson’s novel Neuromancer tells the story of a team of radically different technologically-savvy individuals who are recruited by a young artificial intelligence named Wintermute, who desires to bypass the limitations placed on it by its owners and the authorities.

  • Response: Me++: The Cyborg Self and the Networked City by William Mitchell

    January 29, 2007

    In his book Me++: The Cyborg Self and the Networked City, William Mitchell describes how information technology – specifically digital, wireless networks which are accessed primarily through portable devices – fundamentally changes how we interact with others. More than anything else, “[c]onnectivity had become the defining characteristic of our twenty-first-century urban condition” (11). For Mitchell, [...]

  • Notions of Identity Liberation in Virtual Gaming Communities

    May 5, 2006

    The vast worlds of MMORPGs seem close to postmodern theories of identity, as a player is able to radically constitute their on-line self at will. Despite this, these virtual gaming communities should not be seen as safe spaces in which a subject can realize their true (or ideal) self.

 
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